A product team for the software you need.

We design, build and run our own apps, and people use them every day. Bring us yours: we shape the idea, build it and keep it running, to the same standard.

  • 1,000+players have joined
  • 100,000+matches played so far
  • 3,000+questions solved, step by step
  • 2,000+videos explaining maths

In our own apps, rounded down.

Software we built and run.

Two apps we designed, built and still operate ourselves. What we bring to your project is what keeps these running.

Let’s Math: a maths question turned into a narrated video that works it out.

Let’s Math

Photograph a maths question, or type it. Get back a short video that works it out, step by step, out loud.

What it took

  • Reading a question typed or photographed off the homework sheet, across 190 sub-concepts in 16 topics.
  • Narrated videos that work an answer through, so the same question always brings back the same video.
  • Every answer checked before the video is made.
Miniant Games: a library of browser games that start when you tap them.

Miniant Games

Tap a game and it starts. Nothing to download, nothing to install. Play alone, against AI, or against someone else.

What it took

  • One platform for 50+ browser games: accounts, matchmaking, rooms and spectating.
  • Five ways to play, from solo to matched online, on a realtime relay we run on Cloudflare Workers and Durable Objects.
  • One currency, Tickets, for tournament entry fees and prize pools across every game.

Three ways to work with us.

Start with the first and stop there if it isn’t worth building. Most projects run through all three.

  1. 01

    Idea review

    Tell us the idea as it stands. We tell you whether it’s worth building, what we’d build first, and what we’d leave out.

    You get a straight answer, and what we’d build first.

  2. 02

    Plan and first version

    Scope, architecture and the reasons behind each decision, settled in writing. Then working software as we go, so you can try it and steer it while changes are still small.

    You get a written plan, then a first version people can use.

  3. 03

    Build and run

    We keep building and stay on as the team that runs it: hosting, releases and monitoring. Or we hand it over to your team. We agree which before we start.

    You get software that keeps running, or a clean handover.

What we build.

Every service here is something we already do for our own apps.

01 · build

Build it

Web and phone apps, websites and first versions, and the systems underneath them.

  • Software developmentWeb and mobile apps, internal tools, ERP and the systems a business runs on.
  • Web design and developmentCompany websites, product sites and web apps, fast to load and accessible.
  • MVP developmentThe smallest version that proves the idea, and what to leave out.
  • Game development and interactive mediaGames and interactive experiences, and the platform that runs them.
02 · intelligence

Make it intelligent

AI features you can trust, interfaces people can talk to, and content made from your data.

  • AI product engineeringAI that checks its answers before anyone sees them, and says so when it cannot.
  • Voice and conversational interfacesSpeech in, speech out: assistants and interfaces people can simply talk to.
  • Programmatic video and content automationVideo and content produced from your data, consistent every time.
03 · run

Ship it and run it

Hosting, safe releases, tested code and payments, kept running after launch.

  • Code quality and delivery pipelinesReview, tests, type checks and release pipelines that keep a codebase safe to change.
  • Cloud, hosting and DevOpsRollouts, rollbacks, monitoring and being on call.
  • E-commerce, payments and walletsCheckout, payments and wallets where money moves only the way the rules allow.

Also on requestRapid clickable prototypesPhotos, PDFs and forms turned into structured dataInternal tools and automationsLegacy modernisationTechnical due diligence

What your software won’t be allowed to do.

Three rules we build into every project. Each is already true in the apps we run.

  1. 01

    Give an answer nobody has checked.

    Where your software decides something that matters, a total, a price, a result, code checks the answer before anyone sees it. If it can’t be checked, the software says so instead of guessing.

    Already true in Let’s Math
  2. 02

    Let one part reach into another.

    Each part runs with only the access it needs, including add-ons someone else wrote. A fault in one stays in that one, and nothing reads data it has no business seeing.

    Already true in Miniant Games
  3. 03

    Let money move outside the rules.

    Payments, credits and balances live in one ledger. Any part can ask to spend; only the system can grant. Nothing creates value on its own.

    Already true in Miniant Games

Your code and your data.

Our side of the agreement
  1. Confidential by default

    We sign a non-disclosure agreement before you share anything sensitive.

  2. Access you can take back

    Access to your systems is granted per project, kept to what the work needs, and removed when the work ends.

  3. Secrets stay out of the code

    Keys and passwords live in a secrets manager, never in the codebase, in chat or in email.

  4. Written down as we go

    Decision records and setup notes, so the system does not depend on any one person, including us.

Questions.

What do you build?

Web and mobile applications, AI products, games and the platforms underneath them, and the infrastructure that keeps them running. The services above are the full list, grouped by where they sit in a build.

Do you work with clients outside Bangladesh?

Yes. We are based in Dhaka (GMT+6), work in English, and take clients from outside Bangladesh.

How do you use AI in the work?

Where it speeds the work up, the way we use any tool. Every change is reviewed, tested and type-checked before it ships, and the decisions about architecture, data and security are ours, not a tool’s.

Tell us what you’re building.

Start with an idea review

We reply to every enquiry within two working days.